Thursday, 9 May 2013

Creating Scenes

Cave Scene – (This is no Cave)

 

 
This is a very simple way of creating scenes. First of all I found a rocky surface image on the internet to use as a material.

 
Like what happened to my asteroid model, I felt the rocky image was not dark enough, considering this was meant to look like a cave! I used the same technique as I did for the asteroid by opening the image in Photoshop and adding a black box over the top of it, before making this box see through to make a dark rocky colour.

 
Next in 3Ds Max I have creating the scene by adding two big Plane shapes to the setting. All the action from this scene will take place in these Planes.
 

 

Finally I add the rocky material image to the Planes, and my scene is complete and ready to shoot.
 
 
 
 
 
 

Creating The Asteroid Scene

 

 

 

 
To create this scene where the space slug pops out of the asteroid, I have firstly found my background (again from the internet) of a starry space setting.

 

 
I have then created two big Planes again before adding the Star material to these. I have also imported the Asteroid model into this scene.

 
After I imported the asteroid into the scene I then imported the Space Slug as well. As the Slug actually lives inside the Asteroid I have made the slug a lot smaller to fit inside it.

 
This is a very basic look of how the animation will be, with the space slug coming out of the asteroid. Obviously the Asteroid will be a lot bigger then it comes to shooting the scene.

 
 
 

Creating The 2nd Cave Scene

 

 
This scene will be a lot longer and more complicated than the previous scene. For this I’m going to follow the Millennium Falcon through the cave. This means I have to create two planes again.

 
And make them a lot bigger.

 


 I next add the same material and the second scene is complete.
 
 

 

 

 

 
 
 


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