Tutorial
During our tutorials we have learned several different
techniques behind using 3Ds Max, to help create realistic animations. One of
these techniques I will be using will be the use of Bones, which enables an
object to move parts of its body, just like real bones do. I plan of using this
of my model Space Slug, as I will need it to move around like a worm to make my
animation come alive.
To show what sort of movement I need, I have
once again viewed the scene, from the images below shows what I should make it
look like.Exercise from tutorial – Practice
1. First of all I have created a basic cylinder.
2. Along
the top next click systems and then the option bones. I have created a row of
them around the same length of the cylinder.
3. Next,
I have moved the bones inside of the cylinder, directly in the middle of the
shape. After that the cylinder shape has been modified, by clicking on modifier then
scroll down the list until I find skin.
4. Under
Skin I next clicked on Add Bones, then added all the bones that are shown.


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