Below is a Link to my Youtube Channel, where I will be posting the final finished article very soon.
Enjoy!
http://www.youtube.com/user/sjfbwhu
Friday, 10 May 2013
Conclusion
In conclusion I have really enjoyed the module and recreating a Star Wars scene. I am happy overall with the final outcome and am sure that I tried my best, however time was against me as I believe I could have made it better over time. It was not without it’s problem though, The Space Slug in particular set me back as I had to redo the model several times. In the end though it has worked and now I can sit back and enjoy the animation I have created.
I hope you do too!
Creating The Movie
Premier Pro
Now to the editing of the animation. I’m using Premiere Pro for this part.
First of all, I import all of the
scenes I have shot and rendered in 3Ds Max.
Shooting the Space Slug Scene
Next
I set up the camera to shoot the exact spot I want it to
I next import the Millennium Falcon before scaling it down so it is small enough to fly out of the Slugs mouth.
A
nice shot of how I want it to look. I did find a problem with this new space
slug, as I found that the material went all over the teeth as well as the body.
There was nothing I could find to change this, and with time running out I decided
to stick with it and not include close ups
Back
to the scene, I move the two objects along the timeline using key frames.
Problems with the Space Slug
Encountering a Problem - Redoing the Space Slug
So I have used the bones technique shown in the tutorial and
added it to my space slug. To make it move as one, I have had to merge together
all the shapes that have made my slug, including the sphere head, tube body and
pyramid teeth. I have done this by selecting them all, then clicking on Merge
at the top of the page. Next I added the bones and made the slug body a skin to
attach it to them.
There is a massive problem. Unfortunately due to me
creating the space slug body using a tube shape, it cannot connect to the
bones. This means only the head is actually moving as shown.
I tried to counter this by adding in a cylinder shape
inside the tube, before grouping them up again.
But this also did not work. I had to remake the body of
my model, much to my annoyance. This left me with just the head.
I once again created the body of my model, but this time
using a cylinder.
Before editing it and making it a similar size the
previous body and the head I still had.
Once
I was happy with it, I added the material to it again, grouped the lot together
and added the bones for the third time.
Another technique to using bones is to make them a stand
out so it is easier to edit them. I did this by giving them a different colour,
so they stood out amongst the rest of the model. I gave them a dark red colour,
so now I can easily pick it out and move it when it comes to editing.
Mouth Scene
To create the scene when the Millennium Falcon escapes through the mouth of the Space Slug I have decided to use background images on Planes, as I feel using the actual Space Slug Model will be too complicated. I need it to look like this image.
To begin
with I have gone on the internet and found an image of a starry sky. I will
need this image later on as well. Like in the image above you can see the stars
behind the closing teeth. Next I have opened up Photoshop and drawn in a mouth
and gums, making a pinkish sort of colour and using highlights and low lights
to add realism to this.
Next
step was making the teeth. I felt seeing as this Slug does not visit the
dentist often, then the teeth should be all various sizes and rotting, like in
the image above. It’s true that these will not necessarily match the teeth on
my model Space slug (where I used Pyramid shapes) but I have followed the style
of giving them various shapes. I then split these in half and saved each half
of the image as a different bitmap.
Now onto 3Ds
Max. I have drawn two Planes on the scene and had them facing vertically as
they will close down as the Falcon approaches.
Rendering it
out this is how it looks.
I then
add another Plane behind them and add the same starry background.
Next
I imported the Millennium Falcon and reduced the size. I placed the camera as
well
I have now
drawn a line for the Millennium Falcon to follow, rotating as it avoids the
teeth. I have also drawn lines for the two parts of the mouth to move up and
down as well.
Render it
out and it looks like this.
I will also
to the same scene but from the other side. I have gone back into Photoshop and
drawn the mouth from the outside. I have
also replaced the starry background with a brownish colour to represent the
inside of the mouth.
I then move
the camera to the other side of the mouth and shoot the same scene, this time
with the Millennium Falcon facing us. I then render out and that is another
scene complete.
Shooting Scene 2
In this scene I have placed the Millennium Falcon and camera right next to each other. This scene will show the on board view of the ship. I have placed in into the 2nd cave scene.
Using
Key frames I have placed the ship and camera to move along without using the
line tool. This can be done by selecting the objects, selecting key frame, then
move the timeline to a different frame. After that move the objects to where
you want them to go, select key frame again and the object should move with the
timeline.
I also have rotated the ship between key frames so the ship actually looks like it’s moving.
Render and the scene is finished
Shooting Scenes
Scene 1
First
of all, I have opened up the Cave Scene 1 and imported the Millennium Falcon
into the scene. In this I simply want the Falcon to rise, then move forward as
it begins its escape. I draw a line symboling the path I wish it to follow.
Next
I move the line around to follow the exact path I want. I then assign the Ship
to the line as a path constraint. I then
add the camera.
I
move the timeline down the bottom along, giving me a preview of how it looks. I
added in more frames to allow the ship to move slower along the line, not
making it too quick.
I then render it out to complete
my first scene.
Thursday, 9 May 2013
Creating Scenes
Cave Scene – (This is no Cave)
This
is a very simple way of creating scenes. First of all I found a rocky surface
image on the internet to use as a material.
Like what happened to my asteroid model, I felt the rocky
image was not dark enough, considering this was meant to look like a cave! I
used the same technique as I did for the asteroid by opening the image in
Photoshop and adding a black box over the top of it, before making this box see
through to make a dark rocky colour.
Next in 3Ds Max I have creating the scene by adding two
big Plane shapes to the setting. All the action from this scene will take place
in these Planes.
Creating The Asteroid Scene
To create this scene where the space slug pops out of the
asteroid, I have firstly found my background (again from the internet) of a
starry space setting.
I
have then created two big Planes again before adding the Star material to
these. I have also imported the Asteroid model into this scene.
After I imported the asteroid into the scene I then
imported the Space Slug as well. As the Slug actually lives inside the Asteroid
I have made the slug a lot smaller to fit inside it.
This is a very basic look of how the animation will be,
with the space slug coming out of the asteroid. Obviously the Asteroid will be
a lot bigger then it comes to shooting the scene.
Creating The 2nd Cave Scene
This
scene will be a lot longer and more complicated than the previous scene. For
this I’m going to follow the Millennium Falcon through the cave. This means I
have to create two planes again.
And make them a lot bigger.
I
next add the same material and the second scene is complete.
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