Step by Step
1. I
saw many different design of the Millennium Falcon on the internet, some showed
at sort of beige colour and other a metal like grey. I decided to try both out
to see which on looked the best of the two. First, I opened up Photoshop and
simply placed the beige like colour on the background. I then saved the image
as a Bitmap and went back into 3Ds Max.
2. Going
on the material editor, I found my shade of beige.
3. I
then placed the beige onto my model. Despite being this colour, I still wanted
to make the ship look as metallic as possible. I did this by adjusting the
reflection and, as the image shows, the ‘Specular’ levels.
4. It
doesn’t always show the image on the editing screen, so by selecting Render at
the top of the screen it should show the model.
5. This
message always came up while rendering my model, I believe it’s for the two Fin
shapes I created earlier (using the line tool). However, by simply selecting
continue the model rendered out perfectly.
6. This
is how the model looked with the beige colour material. I personally did not
like this colour, and felt it didn’t look metallic at all, no matter how I
seemed to edit the Specular levels. I decided in the end to find a Metallic
material online instead.
7. On
Google I found this image of a metal sheet which I felt was perfect for my
model.
8. Just
placing this material on the roof of the Millennium Falcon I could already
notice the difference and enjoy the sight of my model really coming to
life.
9. After
placing it on all the other shapes on the model, it finally looked the finished
article. However, there was one slight change I wanted to make with the
cockpit.
10. Going
on Photoshop, I created this myself to use on the cockpit, adding a window to
the metal material.
11. After
a lot of rotating and adjusting, the cockpit was complete.
12. Before
I finished, I wanted to add yet another little detail in (I seemed to want to
do this a lot). This time it was with the lights at the front of the ship.
Using a white colour for the material, I then went on to Environment and
Effects, selecting a lens effect, then a glow. This allowed me to create lights
that glow out, and not actually place lights into the scene. I felt this added
a little extra realism to the model.
13. The
model is finish. Now to add a background and it’s complete!
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