Step by Step
8. The
finished Antenna after the edit.
9. As
I wanted to make the other antenna to look exactly the same as the one I
created, I decided to Clone the shape (in other words, copy and paste). This
technique ensured me I only had to edit one shape that I was using more than
one of. After this I simply placed it on the other side of the head.
10. Now
I just had to delete the old antenna that I had created earlier and the model is
complete. All I have to do now is create the teeth and change the colour of the
slug.
11. I changed the colour of the slug to a fleshy
sort of colour; however I didn’t feel that it looked right or realistic. I
decided after this I will find a material for the skin or create one myself.
13. Back on 3Ds Max, next I selected Material editor at the top of the screen. Once I did that I had the simple task of uploading my image from Photoshop, then dragging over to my model and rendering. However, what it came out with did not impress me much at all.
14. I
really did not like the effect it came out with, as I felt the colours and
spots did not look natural at all, as I had expected the image to have been stretched
out more. I decided to go back to Photoshop and redo it again.
15. This
time I made a simpler image, only using three colours, and decided to look at
how this effect would work. This has worked well I felt, and I then decided to
add a little extra detail using the Bump tool on the material editor. This pinpointed
the spotty texture and stood it out, giving a more realistic and natural feel
to the Space Slug.
18. Finally, I changed the colour of the teeth and the Space slug was finished.
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