Friday, 8 March 2013

Final Images


The Three models have come out well and I am now looking forward to producing these in a full blown animation!!!







Conclusion

In conclusion to this assignment, I have to admit that despite the stresses of animation it has been extremely entertaining creating all the different models and learning about materials and textures. Although I have looked around and seen some very professional looking models, and also ones that look like the real things, I can still say I am proud of the three models I have created. I believe they are all completely different and use a wide range of skills at 3Ds Max to achieve the goals. I believe they have all come out a lot better than expected and there isn’t a lot more I can do to them to make them much better. Obviously if there was more time I would have loved to have put in a few more extra details on the Millennium Falcon, like I had originally intended on my sketches, such as the 6 circle disks on the back, the escape pods and the blue light at the back of the ship. Also with the Space Slug, I would have liked to have been able to create an even more realistic texture for the creatures skin as I believe the one that I currently have can be a lot better and I’m sure, like I said before, if I had the time I would create an even better texture.

StoryBoard for Animation



Other Peoples Work


Influences


 

While I have been working at my own work, I have talked to others about how their own work is getting on. Some of the work is fascinating and has even influenced me and inspired me to carry on adding the little details into my own models.

 

Katherine Mason


 

While taking the unusual path of building everything from scratch (including ships, scene, textures, materials etc) the end products have looked very promising. We have spoken many times asking each other how we could improve our work. Her pieces are very interesting and have made me engrossed in the idea of one day creating my own models from my imagination.

 

Jonathan


 

Normally I don’t like watching Jon at work, mainly because he puts the rest of us to shame! However, his work has been truly magnificent although I have only seen a little of it. I am very interested in Jon’s work as he too has created the Millennium Falcon as part of his project, and seeing how our two space craft compare gives me ideas and also inspires me to (try as I might) create a better Falcon!

Problems


What did I endure?


 

There’s no getting away from the fact that you are always going to encounter problems and struggle when it comes to creating models for animation. I had a fair share of them during my time creating these models. I have encountered problems with my Millennium Falcon while it is rendering, as the two Line shapes I have created do not seem to render with the material I have put on them correctly. I don’t believe it is too much of an inconvenience but it is still rather irritating especially as I have tried hard to make it as realistic as possible. To counter this problem, I have simply made the colour of the fins as similar to the body as possible. Another problem I seemed to have trouble with was trying to find the correct material texture for my space slug. I do believe this could be better than what it actually is, however, with time against me and having to finish creating the other models as well as designs for the animation, I have decided to leave the texture as it is. 

The Asteroid

Step by Step


Finally I have created the Asteroid in which the Space Slug lives. I left this until last as I felt this would be a fairly simple model to create, and it pleasantly proved to be just that. In the screenshots taken of my project I will explain how I came to make the model.

 

1.       First things first, I create a sphere shape. This will be the only shape I will use for this model, believe it or not!

2.       Secondly, I made the shape an editable Polly and stretched it out; making a sort of 3D rounded rectangle shape.

3.       I kept moving the sections of the sphere about, trying to make it look as rocky and rough as possible.

4.       Once I had done that I began to create the crater, in which the space slug will come out of. I simply made the back of the asteroid a sort of cliff, while the front lower down. This will be the view in which we will see my animation.

 
5.       Now I am happy with the shape, all I have to do is find a suitable material to use.

 
6.       Using ideas from both of my other two models materials, I decided to gain an image from the internet and then edit it myself. I found this image of a rocky texture; however it was not the right colour, so I copied this image into Photoshop.

 
7.       Over the image I drew a large box and colour it in a sort of brownish mad/rock colour. I then put the opacity down to 51%, so you can see clearly through the box but still get the brownish quality, as shown in the image below.
 
 

8.       Now all there is to do is add the texture to the modal. I used the same effect as I did with the space slug, using bump, to pick out the highlights and make it look even more rough and rocky.
 
 
9. I’m very pleased with the finished model as I believe this is the most realistic looking model of all the ones I have created. In this image, I was sort of wary about the bottom of the asteroid (in grey) and was not sure how it will look once the material was over it. Fortunately it came out perfectly and doesn’t look like being a problem as I first thought. So that is my third and final model done!










The Millennium Falcon Part 2

Step by Step



1.       I saw many different design of the Millennium Falcon on the internet, some showed at sort of beige colour and other a metal like grey. I decided to try both out to see which on looked the best of the two. First, I opened up Photoshop and simply placed the beige like colour on the background. I then saved the image as a Bitmap and went back into 3Ds Max.

 

2.       Going on the material editor, I found my shade of beige.

 

3.       I then placed the beige onto my model. Despite being this colour, I still wanted to make the ship look as metallic as possible. I did this by adjusting the reflection and, as the image shows, the ‘Specular’ levels.  

 

4.       It doesn’t always show the image on the editing screen, so by selecting Render at the top of the screen it should show the model.

 

5.       This message always came up while rendering my model, I believe it’s for the two Fin shapes I created earlier (using the line tool). However, by simply selecting continue the model rendered out perfectly.

 

6.       This is how the model looked with the beige colour material. I personally did not like this colour, and felt it didn’t look metallic at all, no matter how I seemed to edit the Specular levels. I decided in the end to find a Metallic material online instead.

 

7.       On Google I found this image of a metal sheet which I felt was perfect for my model.

 

8.       Just placing this material on the roof of the Millennium Falcon I could already notice the difference and enjoy the sight of my model really coming to life. 

 

9.       After placing it on all the other shapes on the model, it finally looked the finished article. However, there was one slight change I wanted to make with the cockpit.

 

10.   Going on Photoshop, I created this myself to use on the cockpit, adding a window to the metal material.



 

11.   After a lot of rotating and adjusting, the cockpit was complete.

 

12.   Before I finished, I wanted to add yet another little detail in (I seemed to want to do this a lot). This time it was with the lights at the front of the ship. Using a white colour for the material, I then went on to Environment and Effects, selecting a lens effect, then a glow. This allowed me to create lights that glow out, and not actually place lights into the scene. I felt this added a little extra realism to the model.

 

13.   The model is finish. Now to add a background and it’s complete!








The Millennium Falcon

Step By Step



Next I created my space ship, The Millennium Falcon. Despite its quite iconic shape, it was fairly straightforward to create. In the screenshots taken of my project I will explain how I came to make the model.

 

1.       Building the body of the ship was the most important part of this model, as all the other shapes attach themselves to it eventually. To do this I created a thin cylinder. At the back of the cylinder I had tried to make a space for the blue lights that go at the back of the spaceship, but after it reshaped my model completely I went back to the normal shape I had before.
 

 


2.       This next step is a little bit trickier. After creating the body, I then had to create the fins at the front of the ship. The thing about these fins was that there was no pre-set shape to create them like the body, so I had to create them myself. Using the Line Tool in shapes I created a sort of four sided triangle shape, before making it 3D. To make sure the other fin was exactly the same shape, I then ‘cloned’ the original shape and mirrored it to fit on the other side of the ship. It took some time to get it in perfectly, but by using the squares on drawing board I was able to put them both exactly in line with each other.





 

3.       The Cockpit and walkway was the next shape (or shapes) I created. This was fairly simple to make but painfully annoying to fit together. I used two different cylinders to create the walkway before adding a cone shape at the front of them for the cockpit. Getting them all to fit together and be exactly the same shape and size was a challenge, especially as I wanted them to look like they were just one shape. I feel I pulled this off quite well.

 

4.       Building the roof was probably the easiest part of creating the Falcon. All I had to do was create a Cone shape, which was the same width of the cylinder body, and make it incredibly thin. I had to make sure I didn’t make the top end too pointy as I planned to use that for later. At this stage I could really see my ship has taken shape. Now all I had to do was had a little bit of detail.

 

5.       One of these bits of detail I wanted to add was the satellite dish at the top of the ship. I felt this was a classic part of the ship and something I couldn’t miss out. I simpley created another sphere before flatening the shape to make a dish.

 

6.       The next part of my model was the turret at the top, which goes at the very point of the cone (roof) that I had created earlier. It was again very simple to do, just creating a box shape, rotating it into place, before adding a tube shape for the gun. I again cloned the gun a further 3 times to make sure they were all the same size. I then moved it into place inside the box to complete my turret.  

 

7.       There was only one more detail I wanted to add onto my ship. These were the lights at the front of the ship, which were fairly straightforward to make. First of all I created a sphere which I then shaped to be smaller and placed inside the fins. I then cloned this shape 3 times for the other lights. (See Below)

 

8.       So that is the Shape completed, next I will show how I ended up with the material for the ship.
 
 

Space Slug Part Two

Step by Step




8.       The finished Antenna after the edit.
 


9.       As I wanted to make the other antenna to look exactly the same as the one I created, I decided to Clone the shape (in other words, copy and paste). This technique ensured me I only had to edit one shape that I was using more than one of. After this I simply placed it on the other side of the head.
 


10.       Now I just had to delete the old antenna that I had created earlier and the model is complete. All I have to do now is create the teeth and change the colour of the slug.
 


11.        I changed the colour of the slug to a fleshy sort of colour; however I didn’t feel that it looked right or realistic. I decided after this I will find a material for the skin or create one myself.

 
 

12. I will show how I created the material myself. First of all I opened up Photoshop, before creating an image of a greyish flesh colour. Next I added some extra colours for a spotty effect, this included yellow (see below), dark grey, brown and pink. U then saved the image as a Bitmap.
 

13.  Back on 3Ds Max, next I selected Material editor at the top of the screen. Once I did that I had the simple task of uploading my image from Photoshop, then dragging over to my model and rendering. However, what it came out with did not impress me much at all.





14.       I really did not like the effect it came out with, as I felt the colours and spots did not look natural at all, as I had expected the image to have been stretched out more. I decided to go back to Photoshop and redo it again.
 


15.       This time I made a simpler image, only using three colours, and decided to look at how this effect would work. This has worked well I felt, and I then decided to add a little extra detail using the Bump tool on the material editor. This pinpointed the spotty texture and stood it out, giving a more realistic and natural feel to the Space Slug.
 




 
 
16. Before I forget, I must add in the teeth of the creature. This was a very simple thing to do, all I had to do was create another shape, this time a Pyramid. I then cloned this shape many times to create the teeth.


 
17. I placed them on both sides on the mouth, making each one unique by moving it further in or out the mouth, or smaller or bigger.

 

  18. Finally, I changed the colour of the teeth and the Space slug was finished.